Shatter effect implementation

We have added a very basic shatter effect for the wooden planks that will make up the bridge itself. This was made using the cell fracture feature in blender that we then imported into Unity where we use physics to make it look like a more realistic effect. Next step will be making a threshold using pressure formulas that will decide if the plank will break or not, currently it will just break when it comes in contact with any object with a certain tag. The effect is created by destroying the intact plank and replacing it with the shattered version where each separate cell has its own physical simulation. This is what it currently looks like:


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Pressure calculation on planks